Finding the best ELA curriculum for your student is as individual as each student. Drawing Conclusions: Shipwrecked covers ELA for grades 3-5. There are a few things to consider and decide whether this is the best choice for your student.
Drawing Conclusions: Shipwrecked covers ELA for grades 3-5. This curriculum is best suited for Visual or Kinesthetic Learners. Drawing Conclusions: Shipwrecked may be a good choice for your student if they need an alternative or fun way to practice ELA.
Curriculum details from those who have tried it and have hands-on experience are vital. I have tried Drawing Conclusions: Shipwrecked with my own children and looked through it myself to see what type of learner would benefit from it based on my experiences.
You can view the walk-through video of Drawing Conclusions: Shipwrecked here:insert YouTube here
Always preview content and material before giving it to children. It is vital to ensure that all content is appropriate for your children and your learning goals and to determine whether it is appropriate for their specific disability. No two children learn the same. You work with them daily and know how they learn and what will work for them better than anyone else.
Least Restrictive Learning
What To Know About About Drawing Conclusions: Shipwrecked
Before we get into the details about Drawing Conclusions: Shipwrecked, here is a breakdown of important information:
Drawing Conclusions: Shipwrecked
Publisher: Learning Well Games
Number of Students: 2-6
Subject(s): Reading, Biology, Health, Math, Geography
Grade(s): 3, 4, 5
Additional Material Required: None
Overall Impressions: Mostly positive
Where To Buy:
Please note that these links to buy may be affiliate links, where I may get monetary compensation if you decide to purchase at no additional cost to you.
Quick Description: Students roll dice and move their game pieces across the board. The first person to get to the end wins. There are questions to answer depending on the spot they land.
Overall Impressions: Overall, this is a fun game. It engages kids and offers many types of questions so that many different subjects can be included simultaneously. There are cards for math, health, biology, and geography. However, the game doesn’t incorporate anything from the game into education. You could easily put questions from whatever subject you want. This may be positive or negative for the children you are teaching. I really liked that the students didn’t lose points for getting the answers wrong.
Educational Standards Drawing Conclusions: Shipwrecked Covers
It is important to watch what standards children may not be covered when using alternative curricula. Below you will find the Common Core Curriculum, Next Generation Science Standards, and others that Drawing Conclusions: Shipwrecked covers. Links will take you to a page on this website with further information about this standard.
Core Curriculum Standards
Below you will find the Core Curriculum (aka Common Core) standards.
What To Know About Drawing Conclusions: Shipwrecked Delivery Methods
When selecting any curriculum, the student’s learning style must be understood. Drawing Conclusions: Shipwrecked could work for different learning styles if you make accommodations during teaching. Below is a summary of learning styles and considerations for each type when selecting Drawing Conclusions: Shipwrecked.
Drawing Conclusions: Shipwrecked With Visual Learners
Other things to consider: I like this game for visual learners, but only for practice and not for learning concepts in the first place. You may consider having visual supplements standing by and ready to demonstrate concepts.
Drawing Conclusions: Shipwrecked With Auditory Learners
Other things to consider: Children who like to hear the questions will like this game. But you may consider having different students read the question and answers if they work with auditory better than text.
Drawing Conclusions: Shipwrecked With Kinesthetic Learners
Other things to consider: I like it to an extent for Kinesthetic Learners. The difficulty comes in learning concepts from reading and hearing questions, but the social and physical aspects of the game may prove to make it a great option.
Drawing Conclusions: Shipwrecked With Online Learners
Other things to consider: This is not an online game and is not appropriate for learners who do best online. However, consider if they fit into another category. Some online learners need interaction to learn; if that is the case, this game may be a good option.
Drawing Conclusions: Shipwrecked With Independent Learners
Other things to consider: If the learners want independence from the teachers to learn, this is a great game. However, if students want to learn independently and apart from other learners, this will be inappropriate.
Drawing Conclusions: Shipwrecked With Social Learners
Other things to consider: Social Learners will love this game! If they like to learn with and from other students, they will get the most out of this game.
Drawing Conclusions: Shipwrecked For Learners That Need To See And Hear
Other things to consider: This game is great for students who need auditory and visual cues to understand the question. Students are supposed to read the question so everyone can hear it and then give the answer, which is perfect for these students.
Drawing Conclusions: Shipwrecked With Interactive Online Learners
Other things to consider: This game is not online and may not be appropriate for those that need interactive online learning. However, if they need the interactive part of the learning, especially with peers vs teachers or adults, this will be a great choice.
What Subject(s) and Grade(s) Drawing Conclusions: Shipwrecked Covers
Drawing Conclusions: Shipwrecked can be used for grades 3-5 for ELA with some aspects of Health, Biology, Math, and Geography. However, there are some things to consider.
How Drawing Conclusions: Shipwrecked Addresses Disability Needs
Things to consider about Drawing Conclusions: Shipwrecked for specific disabilities:
For autistic students, this may pose a problem with turn-taking and the game’s social aspect. However, it is a great way to practice these skills if they have support.
For dyslexic students, they may feel self-conscious when asked to read the cards. I’d recommend offering all students the option not to read the cards and have other students volunteer to be the readers.
Blind or low-vision students may struggle with reading the cards, but another student could volunteer for them. They may be unable to follow the game well, and it may not be the best for them unless sufficient support and verbal support are available.
For deaf students, you will want to ensure students understand that cards do not need to be read out loud. If you wish to have another student, read the card to the other students, and have another child volunteer.
For students with dysgraphia, this is a great game for them as it doesn’t take writing, organization of ideas, or much fine motor skills.
Students with dyspraxia may struggle with some fine motor pieces, but this will depend on the severity of the condition. There are dice to roll, game pieces to move across the board, and cards to pick up and read. Consider these things when deciding if this is an appropriate game.
For twice-exceptional students, they may consider the questions too easy and get bored easily or refuse to answer them if they consider the questions below their level. You could create questions for this student with a separate answer sheet to get around these protests.
For intellectually disabled students, the questions may be too hard, and they may struggle to read the cards. It will depend on how the disability impacts them. Have another student read the card or substitute easier cards to modify the curriculum to meet their needs.
For students with an auditory processing disorder, you may suggest that they read the card silently and give their answers.
For students with motor deficits, you may consider that there are small game pieces to be moved around the board, dice to be rolled, and cards to be picked up and read. They may be able to participate, but they may need assistance depending on how they are impacted.
For students with emotional disabilities (formerly “emotional disturbance), you may consider how they will react when they don’t get an answer correct or to all the demands in a social game. Consider having assistance for them to participate.
Who Should Use Drawing Conclusions: Shipwrecked
Use Drawing Conclusions: Shipwrecked when your student(s) need another option for learning. Putting concepts into the form of a game breaks up the demands of learning.
This game also approaches reading using math, biology, geography, and health. This means that kids who don’t want to read but are interested in at least one of these will be more willing to participate and try.
Who Should NOT Use Drawing Conclusions: Shipwrecked
Some things to consider when using this game are students who struggle with fine motor skills, lose games, get questions wrong, read out loud, or with social situations may not do well with this game.
However, when used correctly and with the correct level of support, it may be a fantastic support to teach them additional skills that are not academic (but apply to the goals on the IEP).
More Information About Drawing Conclusions: Shipwrecked
You can find more information in the video embedded above or browse through these photos of Drawing Conclusions: Shipwrecked in action.
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